Update Info


PC version (Version 1.02) released


The amount of movement of the eyeball can now be adjusted by individual weight values up, down, left, and right.

Until Version 1.01, the weight of each BlendShape and ShapeKey ranged from 0 to 1.

From Version1.02, the weight range has been extended from 0 to 100.

If the weight of the expression that is difficult to respond is set to 1.0 or more, the sensitivity of the reaction will increase.

-"3DCG Software IP Address" and "3DCG Software Port" are provided.

By changing this IP address, you can transfer data received from Windows to Mac etc...

-An item called debugMode has been added.

When debugMode is turned ON, an error message will be displayed on the screen.

To be released in January 2020


PC version (Version1.01) released


[Changes in Blender]


In Version1.00, there was a problem that only one ShapeKey node to be moved could be specified.

In Version1.01, if one group of objects is specified, all the ShapeKey nodes of the objects in that group will be searched and moved.


Commentary video about the update on YouTube(Japanese Language Only)


[Changes in Unity]


In Version 1.00, UnityRecieve_iFacialMocap.cs can be attached to only one object, and there was a problem that BlendShape of multiple objects could not be moved.


In Verison1.01, if you attach UnityRecieve_iFacialMocap.cs only once to a node that contains multiple objects, you will be able to move the BlendShape of objects that are children or grandchildren of that node.


Commentary video about the update on YouTube(Japanese Language Only)


[Changes in Maya]


There is no particular change for Maya.



The smartphone application version (Version 1.0.1) has been released.


The English version of the homepage URL was incorrectly displayed on the AppStore.



The smartphone application version (Version 1.0.0) & PC version (Version 1.00) has been released.